Hi! I am Loa
An alter ego of Land of AmunFor several thousand years, I have been fighting for my very existence amidst the chaos unfolding both around and within me, and it doesn’t seem I will cope without a group of loyal followers…
For several thousand years, I have been fighting for my very existence amidst the chaos unfolding both around and within me, and it doesn’t seem I will cope without a group of loyal followers…
Land of Amun is a new universe built upon original game mechanics. The world was created meticulously with great passion, therefore every fraction of it is filled with sense and uniqueness. Even popular fiction attributes, such as spirits or the undead, are viewed from an all new perspective, through the prism of game mechanics. Of particular interest is a thoroughly developed unorthodox unparalleled magical system, which makes interactions with spellcasters original and fascinating. But the most amazing fact about this universe is that everything in it — including the author’s riotous fancy — is ruled by the world’s logic.
How come the creation dictates its own rules to the creator? I repeat: every effort has been put in place to make this universe as realistic and compelling as possible, therefore it comes as no surprise that one day this world came to being, found its own self and... here I am!I decided not to waste years waiting for the game to be released and demanded to be embodied in the form of the “Land of Amun” book series.
Years of the creator's writing experience, his invaluable system programming skills, and seasoned editors engaged in the project made it possible to create this one-of-a-kind high dystopian dark fantasy. With a feeling of respect for itself and its readers, the tetralogy rejects underwhelming platitudes and does not contain any far-fetched coincidences or hackneyed yawny dialogues. Every unique fight with spellcasters has a detailed step-by-step description, and an epic multi-phase battle might take up to a dozen pages. Notwithstanding these technicalities, the encounters are never tedious, offering an exciting page-turner experience.The first book in the series focuses on developments taking place a few millennia after a global disaster, in a medieval world forsaken by gods. Despite the loss of faith, pervasive chaos, and seemingly impending doom, humans and dwarves, satyrs and fallen live and survive, whereas ancients seek to reassemble the bygone civilization.
The last of the Wizard guild, unable to afford to risk his life, dispatches explorers into dungeons in search of treasures of primordial dragons, where the key to saving the world could be found. The few surviving adventurers insist that the mission is impossible... Nevertheless, the Wizard puts together another team to explore the Mountain Dungeon.
"Readers familiar with role-playing games, such as Dungeons & Dragons and Warhammer, will enjoy reading about grisly battles and learning the complex, unfolding rules of the Lands of Amun."
"The progress from small-town conflicts to epic battles with minions of the underworld is fashioned with an unusual plot structure. Mizgailo offers plenty of depth to the characters as they move up the gauntlet of danger."
"Ending on a tantalizing cliffhanger, the series-opening fantasy novel The Last Wizard introduces an adventuresome trio via their treasure-hunting adventures."
The first book in The Land of Amun Saga is now available for pre-order on Amazon! Dive into a post-apocalyptic world of gods, ancient ruins, and rule-bound magic. Secure your copy before the official release on July 1st, 2025.
“The Last Wizard” is currently being reviewed by Kirkus Reviews, Foreword Reviews, and BlueInk Review.
Collaborating closely with editors and proofreaders on the 'Land of Amun' tetralogy. After multiple extensive iterations, the first book in the series is now complete and undergoing final proofreading before submission to Kirkus Reviews.
A foundational draft with a well-structured plot, spanning 420K words.
A thoughtfully designed 80-page game lore detailing the entire universe, tracing its origins from the dawn of time.
The game world was meticulously crafted with around 400 formulas, each carefully designed to define its every aspect. The Excel spreadsheet underwent over 100 revisions, with some skills fine-tuned as many as 20 times. Through iterative refinement, consistency and balance were honed to perfection, ensuring they met the creator's exacting standards.